Hexbound: A Witchy Supplement for 5e

Created by Hit Point Press and Antonio Demico

Bewitch both Players and GMs alike with this brand new supplement!

Latest Updates from Our Project:

November Update! HEXBOUND IS WRITTEN AND ILLUSTRATED! Also! Monk Witch!
12 days ago – Thu, Nov 18, 2021 at 12:03:44 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

October Update! The Circle of the Brew Druid is here! AND! A new familiar!
about 1 month ago – Sat, Oct 23, 2021 at 01:29:37 AM

Hello everybody!

Happy spooky month! If you celebrate Halloween, I hope your plans and costumes are coming together, and if you don't I hope something spooky-yet-fun is happening/about to happen! We have a lot to discuss this update, so let's go!

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So as you know I always update every month the 15th, but this update is coming in a week after! Why is that? I gave everyone in the Hexbound discord server a heads-up, but the reason for this is I had to have surgery this month!

It's all good, I feel much better now but I'm still in recovery, taking it easy so far to fully heal. This is my first time having surgery since I was a baby for a completely unrelated reason, so I did not know what to expect! I want to be transparent with all of you and let you know everything that could possibly impact Hexbound development, but I didn't feel comfortable tweeting about it (or not just yet) so apologies for the little wait! In theory, this shouldn't impact Hexbound development, but if it does I will be the first to let you know! Thank you so much for being so understanding and thank you to everyone in the discord for your well-wishes. It really does mean a lot!

Okay, enough sappy stuff, let's get to the good part!

One of the trial rooms you'll visit in Threads of Fate: One of the Hexbound adventures

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What we did in September:

  • The final adventure for Hexbound is DONE!!! That means that almost the entirety of the book is over!! Isn't that exciting?
  • Continue to work with manufacturers
  • Added an enormous amount of additional art to the book, which I've peppered throughout this update!
  • Continued to edit the Hexbound book: spells, familiars, and most subclasses have gone through their first round of editing

A little bit of context: This is everything that has been written for the Hexbound book:

  • All subclasses
  • All Spells
  • All familiars
  • The Witch Lore: What is a Hexbound Witch
  • All magical items
  • And now, all Adventures!

Do you know what that means? That's right!! The only thing left to do is backgrounds! We are SO CLOSE to done I can taste it! Isn't that exciting?? I wanted to start work on backgrounds this month, but the last adventure grew more than we expected, and then surgery happened, so backgrounds are happening next!

Let's get into what we'll be doing in October!

What we will be working on in October:

  • Start work on backgrounds!
  • Additional Illustrations for the adventures (since we're ahead of schedule, we're adding a bit more environment work!)
  • Additional Illustrations for spells
  • Continue to work with manufacturers

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The Witch City of Zarza, where Courtiers and Covens, one of the Hexbound adventures, takes place! (And yes, it takes place in that tower)

Playtest Material: Circle of the Brew. The Witch Druid is here!

So to those of you who don't know, before Hexbound I made a book called Dragon Stew! In that book, one of the most popular subclasses was a witch-themed potion-brewing druid called the Circle of the Brew Druid. This little druid was the spark that made Hexbound happen. I played this subclass extensively and so did many Dragon Stew backers, and I loved it. I wanted to include it in Hexbound, but I didn't want to just have the same subclass twice, so when Hexbound spells became a thing, I decided this was how the Circle of the Brew druid would take its shape in Hexbound!

The Circle of the Brew druid comes with updated lore to match the other witch subclasses, which wasn't hard since it was already witch-themed, as well as a brand new spell list! More than half of the druid spells are now Hexbound spells, some of which have already been released in previous updates!

Fair warning: this subclass is CRUNCHY. It is not a good starting point to druids, since it gives them wildly different abilities than other druids because of magical brews, but to those that enjoy a little more meat in their subclass' bones, this is a gift of a subclass.

The Druid Circle of the Brew is a very unique circle focusing on prepwork, buffs, and debuffs. Their signature ability is their capacity to make Brews, which can hold specific spells and be used not only by the druid, but by whoever drinks the brew.

This brewing ability opens a world of possibilities. With their ability not only to use wild shape themselves, but let other people wildshape, a frail wizard could become an emergency tank for the group without losing their mental capacities like someone under a polymorph spell does. There’s just as many out-of-combat uses for their potion-brewing, making them extremely versatile as support, utility, and buffing and debuffing their allies and enemies. It’s perfect for those players that enjoy planning and preparing before setting on adventures.


Without further ado, here's the Circle of the Brew Druid! As always, give your feedback on the survey, that's the place where we check for feedback and read when making the 2.0 version of the subclass!

Oh! One more thing before you go: because this subclass uses some brand new spells and not all those spells are available to you, I have decided to add here the spells that were available to the first incarnation of this druid. All these spells are SRD, which means you all know them! It's not perfect to playtest, since these are not the final spells, but it's more than good enough to start tinkering with it! And hey, if you don't like the Hexbound spells, you are more than welcome to use these!


3rd Level: Invisibility, Alter Self

5th Level: Bestow Curse, Tongues

7th Level: Polymorph, Stoneskin

9th Level: Greater Restoration, Hold Monster


Click Here for the Circle of the Brew Subclass!


Click HERE for the feedback survey on the Druid!

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A taste of Witch Familiars!

Since I kept you waiting an additional week, I wanted to give y'all something extra this update, and I thought what better than a look at the brand new familiars that will be included in Hexbound?

There are 6 familiars included in the Hexbound book, all of them with one highly specific ability that makes them extremely unique.

The one I've chosen is... the Dog Remnant!

Skelepup!

(CW: Pet death mentioned but not depicted happening within this familiar's lore!)

Creating a Dog Remnant familiar is a bit more specific than creating any other familiar. For it to be summoned, one must find the earthly remains of a dog and then summon the spirit that inhabited that body through the Find Familiar spell. The result is not completely different from a resurrection spell, as the dog returns to its skeleton body with its personality intact, but not its memories. This does not seem to bother the dog remnant much, as it’s eager to make new ones with its new (or old) master. What comes back, but changed, is the dog remnant’s sense of smell. Dog remnants make for incredible trackers, as what they smell when trying to find someone is no longer a creature’s odor, but it’s soul. That’s why dog remnants can track the position of any creature within a 500 feet of it, they are smelling into the ethereal plane, rather than into the material plane, and following a soul’s scent. A dog remnant is therefore never lost, and will always try to get back to the master who summoned it.

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Have Questions? Reach Out!

As always, you can direct all your questions to our incredibly talented Support Witches! Simply whisper an incantation in the center of your ritualistic space of choice, or send them an email!

kickstarter@hitpointpress.com

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And that's it for our october update! Once again, thank you for being so understanding about the surgery, and I hope you have an incredible October! I'll see you very very soon for the november update!

Cheers,

Antonio

September Update! The Coven Conclave - Ranger Guardian is here! AND! A new spell!
2 months ago – Sun, Sep 19, 2021 at 08:40:44 PM

Hello everybody!

September is my birthday month! I've prepared a very special update because of it :) so let's get going, no time to lose!

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What we did in August:

  • The final adventure for Hexbound is almost done! Once this adventure is written, all 4 Hexbound adventures (which means the majority of the book!) will be done :)
  • Continues to work with manufacturers
  • Three of the four Hexbound adventures have had been edited and are now in their second pass!

What we will be working on in August:

  • Finish the last adventure for Hexbound!
  • Continue to work with manufacturers
  • Conclude editing for all Hexbound adventures
  • Start work on the backgrounds sections, one of the last sections to do before finishing the book in its entirety

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Playtest Material: Coven Conclave. The Guardian Ranger is here!

And now for the main attraction! It's another subclass for everybody to playtest! We want to finish adventures as soon as possible, so next month will be the 2.0 version of a bunch of subclasses we released before, so look out for that! But back to the ranger witch!

A lot of people wanted the ranger witch. It was one of our winners in the polls at the end of the kickstarter! The ranger class has gone through a lot of changes (and a lot of memes), so with this one I tried to bring back a new version of old abilities we've lost to changes, but also give something completely new to the ranger.


A lot of my design is inspired by my work in video games, and a staple of videogames that has seen very little use in DnD is the concept of the "ultimate". A huge, all or nothing attack that is incredibly powerful but leaves the user open to a world of hurt after. If you're an avid watcher of anime, you know exactly what I'm talking about. I wanted the guardian ranger's capstone ability to be a true ultimate, both in its flashiness and power, but also in its downside. Throughout your journey as a guardian ranger you make important choices for your build in the form of which spirits you choose to devote yourself to, and this will affect what ultimate you have access to: do you focus on one single spirit to give you a very distinct, focused playstyle? Or do you opt for versatility, giving you different abilities that don't necessarily go together but give you the ability to change strategies in combat on a dime? That's what the guardian ranger is all about!

A guardian ranger with the tree-horned stag spirit watching over them

Without further ado, here's the Guardian Ranger! As always, give your feedback on the survey, that's the place where we check for feedback and read when making the 2.0 version of the subclass!

(and yes, before you ask, this was extremely inspired by princess mononoke)


Click HERE for the Guardian Ranger Subclass!

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Click HERE for the feedback survey for the Ranger!

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A brand new spell! Vile Visage

Since the spells are written (and it's my birthday month) I decided I would share another spell in Hexbound! Vile Visage is a spell that recreates one of the most common spells we see witches use in fiction. I remember checking everywhere to see if there was something similar to this, and I was surprised to find that there wasn't! How many times have we read about witches and enchantresses cursing someone to look ugly? It had to be done! This is also one of the new spells that will be accessible to the Circle of the Brew updated druid subclass in Hexbound, so it's also a little test of what's to come! I hope you like it :)


Vile Visage

2nd level illusion (ritual)

Casting Time: 1 action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
Classes: Bard, Sorcerer, Warlock, Wizard


You pull on the base instincts of a creature you can see within range to twist their features into what they revile most. The target must make a Charisma saving throw (the target can choose to fail this saving throw), on a failure, an illusion is applied to the target’s face that reflects what the target considers ugly. The illusion does not change the creature’s intrinsic characteristic such as race, but rather twists their own existing features into shapes that the target would deem ugly. For the duration, the target has -10 to all charisma skill checks. A creature with an intelligence score lower than 4 or a creature that lacks a concept of beauty or ugliness is immune to the effects of this spell.


At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you extend the duration of the spend by 1 hour.


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Have Questions? Reach Out!

As always, you can direct all your questions to our incredibly talented Support Witches! Simply whisper an incantation in the center of your ritualistic space of choice, or send them an email!

kickstarter@hitpointpress.com

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And that's it for our september update! I hope you like both the ranger and the new spell. The month of october should be interested, it's spooky month after all! I hope the end of summer is treating you well if it's summer where you live, and I'll see you soon for another update!


Cheers,

Antonio

August Update! The Coven of Spirits Sorcerer is here! Plus! A new spell!
4 months ago – Tue, Aug 17, 2021 at 02:09:55 AM

Hello everybody!

Welcome to the August update (and this time, I didn't mess up on the title...)! I come to you fully vaccinated and two weeks after my second dose, I couldn't be happier! We are currently in our own heat wave here in Spain, so it's not like I'm going out a lot, but it's good to feel safer. I hope everybody is doing well too wherever everyone is. Let's get to the update, we have a lot to talk about!


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What we did in July:

We continue with our monthly updates! I am once again extremely happy to say that we exceeded the goals set for us in June. Oh also, a little sidenote: if you go to our july updates, it says "what we will be doing in august". It's a mistake! It was supposed to read "what we will be doing in July", sorry about that! Let's get into what we accomplished in July:


  • An entire new adventure has been written! Covens and Courtiers is now done and ready for editing! I didn't think we could manage this in the month of June but we did!
  • This also means that all the art for Covens and Courtiers is also done, check some of it down below!
  • All spells have been written (and I will share one today with you below!)
  • Editing has started, one adventure has been edited once in its entirety, now going for the second pass!
Pío Galíndez, one of the members of the High Coven in Courtiers and Covens

What we will be working on in August:

  • Continue adventure writing, hopefully finishing the last adventure although this one is a bit longer than the rest, we'll see!
  • Continue work with manufacturers
  • Kick editing in full now that three adventures have been written.
  • Work specifically in the animated spell cards now that spells have been written.
Feroz Beliar, one of the members of the High Coven in Courtiers and Covens

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Playtest Material: Coven of Spirits - The Sorcerer Witch!

And now for the main attraction! So this month we have once again a new subclass to playtest for the coven! Because we focused so much on adventures, we don't have a 2.0 of the duskwalker, we will focus more on 2.0 subclasses when the main writing of the book is done. To tide you over until then, I've added a little extra to this update right after the subclass :)


The Coven of Spirits Sorcerer brings the "bloodline" aspect of the Sorcerer front and center. This sorcerer comes from an incredibly long line of witches. After changing their bodies with witchmarks for generations, this Sorcerer is always in contact with the spirits of their ancestors. This means access to a great deal of power as the spirits can protect the sorcerer and their friends, empower their spellcasting, and weaken the enemy's spells, but it also means that the sorcerer must be careful, as their ancestors ae always watching, and they have their own opinions as to what the sorcerer should be doing! This subclass highlights the inherited magic aspect of the sorcerer, which is what makes sorcerers unique, but also plays with some of the tropes that are usually reserved for clerics and warlocks: another being is looking over you and they have their own agenda. This creates fantastic roleplay opportunities that affect the choices the sorcerer makes: will they go their own path? will they follow the will of their ancestors? will they find a way to do both? It's up to you to decide!

Okay real talk here, this is my favorite subclass illustration in the book :)

I hope you like it! As always, you can find the subclass and the feedback survey where you can give your thoughts on it below! A reminder that we look at the survey when we do our 2.0 versions of subclasses, we don't look at feedback elsewhere! So the survey is the best way to go if you want to give your two cents regarding this subclass.


Click HERE for the Witch Sorcerer Subclass!

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Click HERE for the feedback survey for the Sorcerer!

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A brand new spell! Astral Reading

Since the spells are written, I thought it'd be fun to share one of them! Astral Reading is not a damaging spell, but rest assured, there will be both damaging and utility spells in Hexbound. I selected this one because I thought it's pretty emblematic of the whole Hexbound vibe!


Astral Reading

3rd level divination (ritual)

Casting Time: 1 minute
Range: Self
Components: V, S, M (a small armillary sphere made of brass or a set of gold-trimmed tarot cards worth 50gp)
Duration: Instantaneous
Classes: Bard, Druid, Ranger, Wizard

You sit down and look at the stars for answers, for meaning, and for purpose. This spell can only be cast at night with a clear view of the sky.
Roll a percentile die to know whether a reading is successful or unsuccessful. A successful reading is always truthful, and an unsuccessful reading is always unclear.

  •  Watchful Reading: You ask if a person you are familiar with is safe or in danger. If the person is within 60 miles, the reading is successful. If the person is not within 60 miles or is in another plane of existence,  roll a percentile die. If you roll a number equal to or lower than 50, the reading is unsuccessful.
  •  Introspective Reading: You ask if an action you took in the past 24 hours was the right action to take to achieve your goal. Roll a percentile die; if you roll a number equal to or lower than 30, the reading is unsuccessful.
  •  Personal Reading: You ask how a person you are familiar with feels about you.  If the person is played by one of the players at the table, they can choose to make the reading automatically successful. Roll a percentile die; if you roll a number equal or lower than 50, the reading is unsuccessful. If a reading is successful, you get one word that tells you how that person feels about you. 

It's always good to have a reason to bust out that percentile die, don't you think? I hope you like Astral Reading! :)

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Have Questions? Reach Out!

As always, you can direct all your questions to our incredibly talented Support Witches! Simply whisper an incantation in the center of your ritualistic space of choice, or send them an email!

kickstarter@hitpointpress.com

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And that's it for our August update!

Another monthly update concluded! I hope you are enjoying these so far, they are fun to write! See you very soon in September for our next update, it's my birthday month so I'll try to make it special :)


Cheers,

Antonio

July Update - The Paladin Oath of the Coven is here!
4 months ago – Tue, Jul 20, 2021 at 12:47:54 AM

Hello everybody!

How is everybody doing? Spain is finally rolling out vaccine shots for those younger than 40 which means I just received my first dose! I took it easy for the weekend after getting mine, which is why I'm coming to you on a monday!  But enough chat about vaccines, we have a lot to talk about, so let's get to it!


What We Did in June:

This is our third monthly update! As a little reminder, I'll come to you every month to detail exactly what we've been working on, what we have accomplish, and what we want to accomplish next month in the process of releasing Hexbound.

In June, we set out to do plenty, and we accomplished plenty! Let's take a look:

  • We set out to write an entire new adventure, and we just did! Murder Witchery, a murder mystery adventure for Hexbound, is written and! surprise! fully illustrated too! Enemies and NPCs included! Here are some:
Some of the characters you'll meet in Murder Witchery, one of the Hexbound adventures!
  • We set out to illustrate additional monsters, and all monsters for the adventure Threads of Fate have been illustrated! You saw a big spider last time, so here's a small one for the same adventure!

We are continuing to work with manufacturers for things like pins, minis, and the like

We haven't started layout just yet! Now that two adventures are ready we will be ready to start that very soon though!


What we will be working on in August:

  • Continue adventure writing, hopefully finish a third adventure with illustrations!
  • Continue working with manufacturers
  • Start work on spells!
  • Start the editing process for the writing

This seems like a pretty busy schedule, but we'll do our best! We're at the halfway point when it comes to adventure writing, which means pretty soon we'll get to the finish line! As a reminder, all subclasses and magic items have been written, so that means that the book is past the halfway point!

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Playtest Material: Duskwalker - The Rogue Witch!

A new subclass coming your way! We have looked through all the feedback for the paladin, and there wasn't much to change! We've changed the wording on one or two abilities to clarify their intended uses, but the feedback was very positive, so 2.0 of the paladin will be going in the book itself! For now, let us turn our sights to this very unusual rogue:

The Duskwalker

This rogue subclass is extremely unique! Basically, it's two subclasses in one! This rogue gets a completely new set of abilities depending if they stand in light or in darkness. This means that it's not very beginner friendly, as you have to juggle two sets of abilities that could come up depending on the terrain! In playtest, experienced players loved the challenge and the mix of versatility with constraint, it's very, very different! Since the paladin was pretty straightforward I though it was time to release something quite different.


As always, we have the subclass and a survey where you can give feedback! Please! Keep your feedback to the survey!this is what we check when we look to make changes to the subclass in future versions, which means we won't be checking your feedback elsewhere!


Click HERE to check out the Duskwalker Rogue Subclass

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Click HERE for the feedback survey on the Rogue Subclass


And as always, if you want to discuss with other people the subclasses, share your thoughts with the community, hear what others have to say, you can head over to our discord where we discuss the latest release to the Coven in the coven channel! Click here to access our discord!

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Have Questions? Reach Out!

As always, you can direct all your questions to our incredibly talented Support Witches! Simply whisper an incantation in the center of your ritualistic space of choice, or send them an email!

kickstarter@hitpointpress.com

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And that's it for our July update!

I've said this like three times, but I love doing these monthly updates. I hope you like hearing from the project and seeing the art too! And of course our coven releases as well! See you in august!!


Cheers,

Antonio