Hexbound: A Witchy Supplement for 5e

Created by Hit Point Press and Antonio Demico

Bewitch both Players and GMs alike with this brand new supplement!

Latest Updates from Our Project:

January Update! Surprise! There's one last subclass in Hexbound!
9 months ago – Thu, Jan 20, 2022 at 12:50:26 AM

Hello everyone!

I hope this new year is treating you well! Not much has changed for me between 2021 and 2022, but who knows what this year has in store for us. I'm crossing my fingers for good surprises, and speaking of surprises... Let's get onto the update!

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The First Pass for the Hexbound Layout is done!

That's right, Hexbound layout has been done in full! We're now correcting a few things, making sure everything flows correctly and the art is placed where it needs to go, and putting the last rounds of copy editing into the finished final document. This means we're well on our way for the Hexbound release to happen as scheduled on February!

With regards to physical rewards (dice, minis, pins, cards, and of course the printed book) everything is going great. All different parties have been paid thanks to Kickstarter funds, and we're moving swiftly to production! Of course, all pieces need to be produced before we can ship them (we're not shipping the books independently from minis, for example), so we must make sure that everything is done and ready before we can ship everything at once. Our estimates are that everything should get to their rightful owners in 2022 without issue, but if there's any developments (like the shipping blockage that everybody has been experiencing for a while now) we'll be the first ones to let you know. In any case, the digital goods like the Hexbound pdf and the Dragon Stew pdf will be getting to you during February as expected without issue.

To help with the wait, and as a thank you before the release of the book, we've prepared a little (or not so little) something, but first, let's look at our schedule!

Some of the additional illustrations we have for the adventures!

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What We did in December:

  • Second round of copy editing done
  • Math copy editing (specifically the stat blocks, that get their own editor) done
  • Paid all the different manufacturers for production
  • Continued to work with manufacturers
  • Did the first round of layout

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What we'll do in January:

  • Finish Layout
  • Continue to work with manufacturers
  • Get the Hexbound pdf ready for release!

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Playtest Material: The Cleric Witch Lives!

That's right! As a thank you and a last gift before the release of the Hexbound pdf, we've added one final subclass to the book. This might have been somewhat spoiled by my making a typo during the last update and me calling the druid witch "the cleric witch", but oh well! Must have been on my mind! I read all your comments and everyone felt a little sad about the cleric not getting their own subclass, so I made it! 

That means that the Hexbound book has a subclass for every single class! (excluding of course the artificer as it's not SRD and we can't make subclasses for it)

Clerics are actually my favorite DnD class, so I really wanted to make sure this one was interesting! The Cleric Domain of Witchcraft has a second name: The Medium. It's crazy to me that DnD doesn't have an archetype where you play the traditional idea of a medium that contacts and talks to spirits, and since Hexbound witches are all about talking with spirits, what could possibly be a better fit for the cleric to be that medium? In the lore of Hexbound, cleric witches are often tasked with the safekeeping of the the tradition of witchcraft. Witchcraft being an oral tradition, it's biggest thread is for its practitioners to die, so clerics of witchcraft actually allow spirits to possess them and record the spirits' words to make sure that the teachings of the many existing covens are not lost to time. However, not all cleric witches live inside covens and dedicate their lives to the safekeeping of witchcraft as a tradition.  Many hedgewitch clerics of witchcraft that live outside covens and put their talents to use as mediums.

Mechanically, this subclass is all about debuffs and using your enemy's weaknesses against them. Their abilities center around possession, including self possession and the possession of their foes! Its subclass abilities all work to destabilize the enemy and open it to huge amounts of damage, it's all about big plays! If you enjoy tactics and having your other party members come together to take advantage of openings you have created, I believe you'll love this subclass, so without further ado, here it is!

As always, make sure you leave your feedback on the survey so we can take it into account in the final iteration of the cleric!

Click Here for the Medium Cleric Subclass!

Click Here to give feedback on the Medium!

Some of the additional illustrations we have for the adventures!

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Have Questions? Reach Out!

As always, you can direct all your questions to our incredibly talented Support Witches! Simply whisper an incantation in the center of your ritualistic space of choice, or send them an email!

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And that's our January update! I had been keeping this cleric thing for a while, so I'm super excited to finally let you in on that little secret! Once again, I hope your 2022 is fantastic, and that we tackle this new year with strength and grab it by the horns! See you in February for the actual pdf release!



December Update! The last of our Witch Subclasses is here! Welcome the Wizard Witch!
9 months ago – Wed, Dec 22, 2021 at 11:54:30 PM

This post is for backers only. Please visit and log in to read.

11 months ago – Thu, Nov 18, 2021 at 12:03:44 AM

This post is for backers only. Please visit and log in to read.

October Update! The Circle of the Brew Druid is here! AND! A new familiar!
12 months ago – Sat, Oct 23, 2021 at 01:29:37 AM

Hello everybody!

Happy spooky month! If you celebrate Halloween, I hope your plans and costumes are coming together, and if you don't I hope something spooky-yet-fun is happening/about to happen! We have a lot to discuss this update, so let's go!

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So as you know I always update every month the 15th, but this update is coming in a week after! Why is that? I gave everyone in the Hexbound discord server a heads-up, but the reason for this is I had to have surgery this month!

It's all good, I feel much better now but I'm still in recovery, taking it easy so far to fully heal. This is my first time having surgery since I was a baby for a completely unrelated reason, so I did not know what to expect! I want to be transparent with all of you and let you know everything that could possibly impact Hexbound development, but I didn't feel comfortable tweeting about it (or not just yet) so apologies for the little wait! In theory, this shouldn't impact Hexbound development, but if it does I will be the first to let you know! Thank you so much for being so understanding and thank you to everyone in the discord for your well-wishes. It really does mean a lot!

Okay, enough sappy stuff, let's get to the good part!

One of the trial rooms you'll visit in Threads of Fate: One of the Hexbound adventures

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What we did in September:

  • The final adventure for Hexbound is DONE!!! That means that almost the entirety of the book is over!! Isn't that exciting?
  • Continue to work with manufacturers
  • Added an enormous amount of additional art to the book, which I've peppered throughout this update!
  • Continued to edit the Hexbound book: spells, familiars, and most subclasses have gone through their first round of editing

A little bit of context: This is everything that has been written for the Hexbound book:

  • All subclasses
  • All Spells
  • All familiars
  • The Witch Lore: What is a Hexbound Witch
  • All magical items
  • And now, all Adventures!

Do you know what that means? That's right!! The only thing left to do is backgrounds! We are SO CLOSE to done I can taste it! Isn't that exciting?? I wanted to start work on backgrounds this month, but the last adventure grew more than we expected, and then surgery happened, so backgrounds are happening next!

Let's get into what we'll be doing in October!

What we will be working on in October:

  • Start work on backgrounds!
  • Additional Illustrations for the adventures (since we're ahead of schedule, we're adding a bit more environment work!)
  • Additional Illustrations for spells
  • Continue to work with manufacturers

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The Witch City of Zarza, where Courtiers and Covens, one of the Hexbound adventures, takes place! (And yes, it takes place in that tower)

Playtest Material: Circle of the Brew. The Witch Druid is here!

So to those of you who don't know, before Hexbound I made a book called Dragon Stew! In that book, one of the most popular subclasses was a witch-themed potion-brewing druid called the Circle of the Brew Druid. This little druid was the spark that made Hexbound happen. I played this subclass extensively and so did many Dragon Stew backers, and I loved it. I wanted to include it in Hexbound, but I didn't want to just have the same subclass twice, so when Hexbound spells became a thing, I decided this was how the Circle of the Brew druid would take its shape in Hexbound!

The Circle of the Brew druid comes with updated lore to match the other witch subclasses, which wasn't hard since it was already witch-themed, as well as a brand new spell list! More than half of the druid spells are now Hexbound spells, some of which have already been released in previous updates!

Fair warning: this subclass is CRUNCHY. It is not a good starting point to druids, since it gives them wildly different abilities than other druids because of magical brews, but to those that enjoy a little more meat in their subclass' bones, this is a gift of a subclass.

The Druid Circle of the Brew is a very unique circle focusing on prepwork, buffs, and debuffs. Their signature ability is their capacity to make Brews, which can hold specific spells and be used not only by the druid, but by whoever drinks the brew.

This brewing ability opens a world of possibilities. With their ability not only to use wild shape themselves, but let other people wildshape, a frail wizard could become an emergency tank for the group without losing their mental capacities like someone under a polymorph spell does. There’s just as many out-of-combat uses for their potion-brewing, making them extremely versatile as support, utility, and buffing and debuffing their allies and enemies. It’s perfect for those players that enjoy planning and preparing before setting on adventures.

Without further ado, here's the Circle of the Brew Druid! As always, give your feedback on the survey, that's the place where we check for feedback and read when making the 2.0 version of the subclass!

Oh! One more thing before you go: because this subclass uses some brand new spells and not all those spells are available to you, I have decided to add here the spells that were available to the first incarnation of this druid. All these spells are SRD, which means you all know them! It's not perfect to playtest, since these are not the final spells, but it's more than good enough to start tinkering with it! And hey, if you don't like the Hexbound spells, you are more than welcome to use these!

3rd Level: Invisibility, Alter Self

5th Level: Bestow Curse, Tongues

7th Level: Polymorph, Stoneskin

9th Level: Greater Restoration, Hold Monster

Click Here for the Circle of the Brew Subclass!

Click HERE for the feedback survey on the Druid!

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A taste of Witch Familiars!

Since I kept you waiting an additional week, I wanted to give y'all something extra this update, and I thought what better than a look at the brand new familiars that will be included in Hexbound?

There are 6 familiars included in the Hexbound book, all of them with one highly specific ability that makes them extremely unique.

The one I've chosen is... the Dog Remnant!


(CW: Pet death mentioned but not depicted happening within this familiar's lore!)

Creating a Dog Remnant familiar is a bit more specific than creating any other familiar. For it to be summoned, one must find the earthly remains of a dog and then summon the spirit that inhabited that body through the Find Familiar spell. The result is not completely different from a resurrection spell, as the dog returns to its skeleton body with its personality intact, but not its memories. This does not seem to bother the dog remnant much, as it’s eager to make new ones with its new (or old) master. What comes back, but changed, is the dog remnant’s sense of smell. Dog remnants make for incredible trackers, as what they smell when trying to find someone is no longer a creature’s odor, but it’s soul. That’s why dog remnants can track the position of any creature within a 500 feet of it, they are smelling into the ethereal plane, rather than into the material plane, and following a soul’s scent. A dog remnant is therefore never lost, and will always try to get back to the master who summoned it.

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Have Questions? Reach Out!

As always, you can direct all your questions to our incredibly talented Support Witches! Simply whisper an incantation in the center of your ritualistic space of choice, or send them an email!

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And that's it for our october update! Once again, thank you for being so understanding about the surgery, and I hope you have an incredible October! I'll see you very very soon for the november update!



September Update! The Coven Conclave - Ranger Guardian is here! AND! A new spell!
about 1 year ago – Sun, Sep 19, 2021 at 08:40:44 PM

Hello everybody!

September is my birthday month! I've prepared a very special update because of it :) so let's get going, no time to lose!

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What we did in August:

  • The final adventure for Hexbound is almost done! Once this adventure is written, all 4 Hexbound adventures (which means the majority of the book!) will be done :)
  • Continues to work with manufacturers
  • Three of the four Hexbound adventures have had been edited and are now in their second pass!

What we will be working on in August:

  • Finish the last adventure for Hexbound!
  • Continue to work with manufacturers
  • Conclude editing for all Hexbound adventures
  • Start work on the backgrounds sections, one of the last sections to do before finishing the book in its entirety

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Playtest Material: Coven Conclave. The Guardian Ranger is here!

And now for the main attraction! It's another subclass for everybody to playtest! We want to finish adventures as soon as possible, so next month will be the 2.0 version of a bunch of subclasses we released before, so look out for that! But back to the ranger witch!

A lot of people wanted the ranger witch. It was one of our winners in the polls at the end of the kickstarter! The ranger class has gone through a lot of changes (and a lot of memes), so with this one I tried to bring back a new version of old abilities we've lost to changes, but also give something completely new to the ranger.

A lot of my design is inspired by my work in video games, and a staple of videogames that has seen very little use in DnD is the concept of the "ultimate". A huge, all or nothing attack that is incredibly powerful but leaves the user open to a world of hurt after. If you're an avid watcher of anime, you know exactly what I'm talking about. I wanted the guardian ranger's capstone ability to be a true ultimate, both in its flashiness and power, but also in its downside. Throughout your journey as a guardian ranger you make important choices for your build in the form of which spirits you choose to devote yourself to, and this will affect what ultimate you have access to: do you focus on one single spirit to give you a very distinct, focused playstyle? Or do you opt for versatility, giving you different abilities that don't necessarily go together but give you the ability to change strategies in combat on a dime? That's what the guardian ranger is all about!

A guardian ranger with the tree-horned stag spirit watching over them

Without further ado, here's the Guardian Ranger! As always, give your feedback on the survey, that's the place where we check for feedback and read when making the 2.0 version of the subclass!

(and yes, before you ask, this was extremely inspired by princess mononoke)

Click HERE for the Guardian Ranger Subclass!

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Click HERE for the feedback survey for the Ranger!

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A brand new spell! Vile Visage

Since the spells are written (and it's my birthday month) I decided I would share another spell in Hexbound! Vile Visage is a spell that recreates one of the most common spells we see witches use in fiction. I remember checking everywhere to see if there was something similar to this, and I was surprised to find that there wasn't! How many times have we read about witches and enchantresses cursing someone to look ugly? It had to be done! This is also one of the new spells that will be accessible to the Circle of the Brew updated druid subclass in Hexbound, so it's also a little test of what's to come! I hope you like it :)

Vile Visage

2nd level illusion (ritual)

Casting Time: 1 action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
Classes: Bard, Sorcerer, Warlock, Wizard

You pull on the base instincts of a creature you can see within range to twist their features into what they revile most. The target must make a Charisma saving throw (the target can choose to fail this saving throw), on a failure, an illusion is applied to the target’s face that reflects what the target considers ugly. The illusion does not change the creature’s intrinsic characteristic such as race, but rather twists their own existing features into shapes that the target would deem ugly. For the duration, the target has -10 to all charisma skill checks. A creature with an intelligence score lower than 4 or a creature that lacks a concept of beauty or ugliness is immune to the effects of this spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you extend the duration of the spend by 1 hour.

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Have Questions? Reach Out!

As always, you can direct all your questions to our incredibly talented Support Witches! Simply whisper an incantation in the center of your ritualistic space of choice, or send them an email!

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And that's it for our september update! I hope you like both the ranger and the new spell. The month of october should be interested, it's spooky month after all! I hope the end of summer is treating you well if it's summer where you live, and I'll see you soon for another update!