Bewitch both Players and GMs alike with this brand new supplement!
Latest Updates from Our Project:
V.1 OF HEXBOUND IS HERE! Error Hunters Season starts now!
over 2 years ago
– Wed, Mar 30, 2022 at 11:42:25 PM
PS: This update was written before the Russian invasion of Ukraine happened. I wanted to wait a bit before releasing this given the circumstances, but I also felt I owed to all of you who have placed your trust in me to release the PDF at the time it was promised. I hope this release of the V.1 of the Hexbound pdf can bring some comfort to those that need it. Take care.
Hello everyone!
No time for intros, you've read the title of this update!
Hexbound is HERE!!!!!
That's right, released in February like we said, v.1 of Hexbound is coming to all backers AND backerkit buyers of the Hexbound pdf! You can now log into backerkit and find the pdf up for dowload, enjoy! You have both a spreads (two pages) for those that like to read it on a computer and a singles (single page) for those that would like to have it on their phone or tablet, convenient!
Let's talk a bit about what this means:
As I said, this is V.1 of Hexbound. What this means is that we're releasing this early, after being edited and copy-edited several times, to all backers. Because no matter how much you edit them there's always something to change, something to update, or something to reconsider, we are waiting one month between V.1 and V.2. to look for errors to correct. V.2 will have all the V.1 errors corrected and some changes to layout, and that will be the printed version of Hexbound (of course V.2 will also be available as a pdf!)
So what do you do if you're reading Hexbound and you find an error? Well...
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It's Error Hunters Season!
For those of you who backed Dragon Stew, Error Hunters will sound familiar. Most indie projects backed through platforms like Kickstarter ask their backers to submit errors in their text. I think this is a great idea, but I like to give an extra gift to those that do so, as a thank you for going through the trouble of reporting an error!
That's what Error Hunters is: a way for backers to report an error if they do find a mistake hidden within the text of Hexbound and get a little extra in return. So if you do find a mistake, what do you do?
Well, you go on over to the Hexbound discord, (HERE!), go to the error hunters channel, and make an error submission! If this is indeed an error, you'll be thanked for your dexterous hunting with a gift, but what gift?
Well, I thought long and hard about it! Everyone that has successfully hunted an error will get a special zip file with a bunch of Hexbound HD images that can be used for wallpapers (phone AND desktop), prints, or whatever you wish (except for commercial uses, duh!). You will also get an unreleased pdf with a bunch of never-before-seen sketches and work-in-progress drawings of Hexbound art! If you were ever curious about the process, or just wanted to see some of the work that goes into creating one of the many Hexbound illustrations, I think this is a fun thank you gift! It's a bit of extra work, but I think it's important to thank y'all for going to the trouble of reporting an error! After a month of error hunters, we'll edit V.1 into V.2, send that off to print, and be ready to go!
Important! Please read the pinned post in the error hunters channel and format your error submissions correctly! I'm not a huge team, I gotta go through these individually! Error submissions not properly formatted will not be counted.
All information is available for everyone in the error hunters channelon discord!
They are coming! All manufacturers are in order and currently working on the physical goods of Hexbound. As I said, we're waiting on V.2 for printing, but once everything has been produced we'll be sending everything at once. We won't be sending each separate good on its own, but rather big packages containing everything you ordered at once, so even if the dice are ready, they will only be shipped with the rest. I'll be keeping you updated of any changes, delays, or even pictures of the manufacturing as we go along!
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Have Questions? Reach Out!
As always, you can direct all your questions to our incredibly talented Support Witches! Simply whisper an incantation in the center of your ritualistic space of choice, or send them an email!
And that's the end of this February update! I could not be happier to finally be releasing this book. I've been working on it for so long and now it's finally out! My own personal work with Hexbound has been done for a while now, and I've been working on many other projects, but it's still just as exciting to finally send the first version of the pdf to backers! I'm very happy we did it on schedule, and I hope you like Hexbound as much as I do! Thank you so much once again for all your support, and I'll see you in the error hunters channel!
Cheers,
Antonio
January Update! Surprise! There's one last subclass in Hexbound!
almost 3 years ago
– Thu, Jan 20, 2022 at 12:50:26 AM
Hello everyone!
I hope this new year is treating you well! Not much has changed for me between 2021 and 2022, but who knows what this year has in store for us. I'm crossing my fingers for good surprises, and speaking of surprises... Let's get onto the update!
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The First Pass for the Hexbound Layout is done!
That's right, Hexbound layout has been done in full! We're now correcting a few things, making sure everything flows correctly and the art is placed where it needs to go, and putting the last rounds of copy editing into the finished final document. This means we're well on our way for the Hexbound release to happen as scheduled on February!
With regards to physical rewards (dice, minis, pins, cards, and of course the printed book) everything is going great. All different parties have been paid thanks to Kickstarter funds, and we're moving swiftly to production! Of course, all pieces need to be produced before we can ship them (we're not shipping the books independently from minis, for example), so we must make sure that everything is done and ready before we can ship everything at once. Our estimates are that everything should get to their rightful owners in 2022 without issue, but if there's any developments (like the shipping blockage that everybody has been experiencing for a while now) we'll be the first ones to let you know. In any case, the digital goods like the Hexbound pdf and the Dragon Stew pdf will be getting to you during February as expected without issue.
To help with the wait, and as a thank you before the release of the book, we've prepared a little (or not so little) something, but first, let's look at our schedule!
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What We did in December:
Second round of copy editing done
Math copy editing (specifically the stat blocks, that get their own editor) done
Paid all the different manufacturers for production
Continued to work with manufacturers
Did the first round of layout
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What we'll do in January:
Finish Layout
Continue to work with manufacturers
Get the Hexbound pdf ready for release!
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Playtest Material: The Cleric Witch Lives!
That's right! As a thank you and a last gift before the release of the Hexbound pdf, we've added one final subclass to the book. This might have been somewhat spoiled by my making a typo during the last update and me calling the druid witch "the cleric witch", but oh well! Must have been on my mind! I read all your comments and everyone felt a little sad about the cleric not getting their own subclass, so I made it!
That means that the Hexbound book has a subclass for every single class! (excluding of course the artificer as it's not SRD and we can't make subclasses for it)
Clerics are actually my favorite DnD class, so I really wanted to make sure this one was interesting! The Cleric Domain of Witchcraft has a second name: The Medium. It's crazy to me that DnD doesn't have an archetype where you play the traditional idea of a medium that contacts and talks to spirits, and since Hexbound witches are all about talking with spirits, what could possibly be a better fit for the cleric to be that medium? In the lore of Hexbound, cleric witches are often tasked with the safekeeping of the the tradition of witchcraft. Witchcraft being an oral tradition, it's biggest thread is for its practitioners to die, so clerics of witchcraft actually allow spirits to possess them and record the spirits' words to make sure that the teachings of the many existing covens are not lost to time. However, not all cleric witches live inside covens and dedicate their lives to the safekeeping of witchcraft as a tradition. Many hedgewitch clerics of witchcraft that live outside covens and put their talents to use as mediums.
Mechanically, this subclass is all about debuffs and using your enemy's weaknesses against them. Their abilities center around possession, including self possession and the possession of their foes! Its subclass abilities all work to destabilize the enemy and open it to huge amounts of damage, it's all about big plays! If you enjoy tactics and having your other party members come together to take advantage of openings you have created, I believe you'll love this subclass, so without further ado, here it is!
As always, make sure you leave your feedback on the survey so we can take it into account in the final iteration of the cleric!
As always, you can direct all your questions to our incredibly talented Support Witches! Simply whisper an incantation in the center of your ritualistic space of choice, or send them an email!
And that's our January update! I had been keeping this cleric thing for a while, so I'm super excited to finally let you in on that little secret! Once again, I hope your 2022 is fantastic, and that we tackle this new year with strength and grab it by the horns! See you in February for the actual pdf release!
Cheers,
Antonio
December Update! The last of our Witch Subclasses is here! Welcome the Wizard Witch!
almost 3 years ago
– Wed, Dec 22, 2021 at 11:54:30 PM
This post is for backers only. Please visit Kickstarter.com and log in to read.
November Update! HEXBOUND IS WRITTEN AND ILLUSTRATED! Also! Monk Witch!
about 3 years ago
– Thu, Nov 18, 2021 at 12:03:44 AM
This post is for backers only. Please visit Kickstarter.com and log in to read.
October Update! The Circle of the Brew Druid is here! AND! A new familiar!
about 3 years ago
– Sat, Oct 23, 2021 at 01:29:37 AM
Hello everybody!
Happy spooky month! If you celebrate Halloween, I hope your plans and costumes are coming together, and if you don't I hope something spooky-yet-fun is happening/about to happen! We have a lot to discuss this update, so let's go!
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So as you know I always update every month the 15th, but this update is coming in a week after! Why is that? I gave everyone in the Hexbound discord server a heads-up, but the reason for this is I had to have surgery this month!
It's all good, I feel much better now but I'm still in recovery, taking it easy so far to fully heal. This is my first time having surgery since I was a baby for a completely unrelated reason, so I did not know what to expect! I want to be transparent with all of you and let you know everything that could possibly impact Hexbound development, but I didn't feel comfortable tweeting about it (or not just yet) so apologies for the little wait! In theory, this shouldn't impact Hexbound development, but if it does I will be the first to let you know! Thank you so much for being so understanding and thank you to everyone in the discord for your well-wishes. It really does mean a lot!
Okay, enough sappy stuff, let's get to the good part!
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What we did in September:
The final adventure for Hexbound is DONE!!! That means that almost the entirety of the book is over!! Isn't that exciting?
Continue to work with manufacturers
Added an enormous amount of additional art to the book, which I've peppered throughout this update!
Continued to edit the Hexbound book: spells, familiars, and most subclasses have gone through their first round of editing
A little bit of context: This is everything that has been written for the Hexbound book:
All subclasses
All Spells
All familiars
The Witch Lore: What is a Hexbound Witch
All magical items
And now, all Adventures!
Do you know what that means? That's right!! The only thing left to do is backgrounds! We are SO CLOSE to done I can taste it! Isn't that exciting?? I wanted to start work on backgrounds this month, but the last adventure grew more than we expected, and then surgery happened, so backgrounds are happening next!
Let's get into what we'll be doing in October!
What we will be working on in October:
Start work on backgrounds!
Additional Illustrations for the adventures (since we're ahead of schedule, we're adding a bit more environment work!)
Additional Illustrations for spells
Continue to work with manufacturers
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Playtest Material: Circle of the Brew. The Witch Druid is here!
So to those of you who don't know, before Hexbound I made a book called Dragon Stew! In that book, one of the most popular subclasses was a witch-themed potion-brewing druid called the Circle of the Brew Druid. This little druid was the spark that made Hexbound happen. I played this subclass extensively and so did many Dragon Stew backers, and I loved it. I wanted to include it in Hexbound, but I didn't want to just have the same subclass twice, so when Hexbound spells became a thing, I decided this was how the Circle of the Brew druid would take its shape in Hexbound!
The Circle of the Brew druid comes with updated lore to match the other witch subclasses, which wasn't hard since it was already witch-themed, as well as a brand new spell list! More than half of the druid spells are now Hexbound spells, some of which have already been released in previous updates!
Fair warning: this subclass is CRUNCHY. It is not a good starting point to druids, since it gives them wildly different abilities than other druids because of magical brews, but to those that enjoy a little more meat in their subclass' bones, this is a gift of a subclass.
The Druid Circle of the Brew is a very unique circle focusing on prepwork, buffs, and debuffs. Their signature ability is their capacity to make Brews, which can hold specific spells and be used not only by the druid, but by whoever drinks the brew.
This brewing ability opens a world of possibilities. With their ability not only to use wild shape themselves, but let other people wildshape, a frail wizard could become an emergency tank for the group without losing their mental capacities like someone under a polymorph spell does. There’s just as many out-of-combat uses for their potion-brewing, making them extremely versatile as support, utility, and buffing and debuffing their allies and enemies. It’s perfect for those players that enjoy planning and preparing before setting on adventures.
Without further ado, here's the Circle of the Brew Druid! As always, give your feedback on the survey, that's the place where we check for feedback and read when making the 2.0 version of the subclass!
Oh! One more thing before you go: because this subclass uses some brand new spells and not all those spells are available to you, I have decided to add here the spells that were available to the first incarnation of this druid. All these spells are SRD, which means you all know them! It's not perfect to playtest, since these are not the final spells, but it's more than good enough to start tinkering with it! And hey, if you don't like the Hexbound spells, you are more than welcome to use these!
Since I kept you waiting an additional week, I wanted to give y'all something extra this update, and I thought what better than a look at the brand new familiars that will be included in Hexbound?
There are 6 familiars included in the Hexbound book, all of them with one highly specific ability that makes them extremely unique.
The one I've chosen is... the Dog Remnant!
(CW: Pet death mentioned but not depicted happening within this familiar's lore!)
Creating a Dog Remnant familiar is a bit more specific than creating any other familiar. For it to be summoned, one must find the earthly remains of a dog and then summon the spirit that inhabited that body through the Find Familiar spell. The result is not completely different from a resurrection spell, as the dog returns to its skeleton body with its personality intact, but not its memories. This does not seem to bother the dog remnant much, as it’s eager to make new ones with its new (or old) master. What comes back, but changed, is the dog remnant’s sense of smell. Dog remnants make for incredible trackers, as what they smell when trying to find someone is no longer a creature’s odor, but it’s soul. That’s why dog remnants can track the position of any creature within a 500 feet of it, they are smelling into the ethereal plane, rather than into the material plane, and following a soul’s scent. A dog remnant is therefore never lost, and will always try to get back to the master who summoned it.
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Have Questions? Reach Out!
As always, you can direct all your questions to our incredibly talented Support Witches! Simply whisper an incantation in the center of your ritualistic space of choice, or send them an email!
And that's it for our october update! Once again, thank you for being so understanding about the surgery, and I hope you have an incredible October! I'll see you very very soon for the november update!